![]() ![]() But be aware that, depending on how the angles are, you may be seen way before you can see the enemy. With an AWP, like in the video, you can take your time a bit more and thoroughly use your zoom-advantage in order to spot enemies easier than they can spot your arm coming around the corner. If a teammate is currently checking a Bombsite by singlepeeking all the common angles, do him a favour and hold the angle that he previously checked. With an AK or M4, people like to prefire at head-level and jiggling back instead of just peeking into the spot and you should be sure that you are able to peek every angle in an isolated manner, as you'd otherwise expose yourself to multiple angles, opening up a chance for the opponent to catch you off-guard by being in a non-anticipated position. These peeks are done by quickly sidestepping out of cover and pre-aiming a spot where an enemy could be. To further differentiate between types of peeks and their characteristics, I would like to point out that you can categorise peeks in two more categories: Those with only one guy peeking (and a support may be behind him, but not actively participating in the first few seconds of the peek(s)) and those with two or more people peeking at (almost) the same time. You can add a flashbang to all the types of peeks I will show you below if you want to. Of course, like in the video, you can do basically both, trying to blind the enemy and peek soon enough that you would most likely win the engagement when the enemy is still turning around. Be sure that the flash pops behind you when you want to peek the enemy at the same time. If you want to have the enemy turn around and peek them before the flash pops, catching him with his back turned to you, you should throw the flashbang semi-obvious, either bouncing it off of a loud surface or having it be visible for a long time before it would blind the enemy. Remember that preparing the grenade by right clicking will make a noise that close-by enemies can hear! For this, it shouldn't bounce on an easily recognizable or loud surface, or even better yet, not bounce at all before it is close to popping since this can give the opponent a cue to turn around and dodge your flash. Peeking with a flash can be done in two ways: Either by throwing a flash that actually intends to blind the enemy or by throwing a flash the enemies will try to dodge.įor trying to blind the enemy, be sure that your flash (or the flash from your teammate) will not be heard or seen by the enemy before it actually pops. You should always try to win/survive the encounter with the enemies and increase your chances of winning the round.Īlso, when peeking, you should not simply let go of the movement keys and wait for the moving inaccuracy to go away, but instead you should counter-strafe, allowing you to stop and therefore shoot accurately faster. A sloppy peek will more often than not end in an advantage for the enemies, or at best, a hard-fought trade. ![]() To do this, you can eliminate other angles with smokes, flashes or molotovs, flash your opponent, outmanoeuvre the opponent, prefire, peek with a teammate, and so on. In general, when peeking, you should aim to increase your chances of winning the fight or surviving the information peek by every percent you can. I will only give you one example of a flash peek due to them basically being the same as peeks without a flash but with, you guessed it, a flash added to assist you in your peek. In CS:GO, you can categorise peeks in two different simple and general categories: Those with a flash, and those without a flash. Now, without wasting any more words: Two Types of Peeks If you want to be sure that you have the other parts of CS:GO down, be sure to visit my other Ultimate Guides to Getting Good, like economy management, working on your specific mistakes and your Cache T- as well as CT-side. The videos are supposed to be an example and point out the most important characteristics, as it is only learning material. Yes, I know, they look staged, but that is because they are. This will be accompanied by video examples of the specific peeks to show you how they look and work. Today will we take a look at a very important skill in CS:GO that requires coordination of multiple mechanics like movement and aim as well as other factors, like working with your teammates and the knowledge about the positions of your enemies.įor this, I will write a short introduction about peeking, what purpose specific types of peeking serve, and then will talk about the specific types one by one, explaining how to perform them correctly, in which situation they should be used, and what it does to the in-game situation.
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